How to Fix Sizing Issues with Models in USDZ Format?

Once you have your USDZ file, you will possibly need to bring it into XCode to correct any transformation errors that may have occurred during the file conversion process.

The most common error that was seen was that the model would be too big.

The solution for this is to set the scale to .01.

Please note that this may not be the same for you, your model may require an alternate setting based on your original FBX.