Motionbuilder Basics

Interaction:

  • Settings/Interaction Mode - Maya
  • ALT+LMB - tumble, ALT+MMB- pan, RMB- truck/dolly
  • Q, W, E, R shortcuts, X+drag in Q mode for adding to various settings and Navigator, ALT+Enter for full screen mode
  • CTRL+A for hiding "helper" objects, ie skeletons and nulls
  • Window/Asset Browser (what's available) and Navigator (what's in the scene)
  • Resource Path in Asset Browser (right click in the left side of the panel)
  • Layout/Editing

Elements (LMB drag and drop into the scene from Resources/ Asset Browser tab in the lower right corner)

  • Primitives, nulls, cameras, lights
  • Hierarchy, parenting and alignment of objects in 3d space

Devices - stream motion for tracking or recording

  • Vicon
  • Faceware
  • Kinect
  • Leap
  • Phasespace
  • and more

To record motion drag and drop a device with LMB into the viewport. In Navigator check Online, Live and Record:

Then in Transport Controls press record and play:

To check your recording uncheck Live and Recording on the device. Then playback your recording.

Animation

  • Transport Controls
  • Key Controls, Working with Keyframes
  • Animation Layers
  • FCurves Editor, manipulating keyframes and tangents
  • Filters: Butterworth, Keys on Frame, Reduce

Constraints - used to attach an element or an animation property to the motion stream

  • Basic constraints: parent, position, rotate, scale
  • Complex constraints: Referential, Relation

Shading Elements

  • Material
  • Texture
  • Shaders: Live Shadow, Flat (for setting up alpha channel transparency), Reflection
  • Particle Shader

Sending/exporting recorded data from Motionbuilder:

  • Into Maya: Select the Reference (top) node of your hierarchy (s), then File/Send to Maya or save as fbx and then File/Import in Maya.
  • If image based textures are used on the model you may need to reconnect them.

 


RESOURCES:

Motionbuilder course by George Maestri on Lynda.com, lessons 1 and 2

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