10/03/17 | Topology and High Resolution Modeling continuedCubeman exercise
Sculpting Tools and Soft Select OptionDeformers:Non-Linear: Bend, Taper, Twist Lattice, Wrap Joints and Skeleton:Joint Tool Binding Skin References: |
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10/05/17 |
Modeling Environments with Architectural Elements:General Principles1. Modular approach: look for repeating patterns, model and texture one sample, replicate. 2. Model for camera. Ie a model of a room interior may not need one or two walls if they are never seen in the shot. For game modeling, the interiors need to not have visible gaps, so often are completely contained. 3. Avoid computery look: paper thin planes (extrude), perfect edges (bevel), visible borders in repeating textures (use tiling textures). 4. Show environmental and narrative impact: slightly bend window ledges, worn out door steps, chipped off stones, settled brick. Consider set dressing elements to be incorporated. Tips
Use the settings below when converting or outputting curve-based models to Polygons.
References:Digital Tutors: Building Urban Environment |