Course Title: Virtual Modeling
Course Number: Arts
Col
7001, 3 credits
SYLLABUS
Description:
This course explores computer-generated 3D modeling concepts and
techniques. It addresses form aesthetics and efficiency, modeling for various platforms.
Course Resources - reading and viewing materials, project folders and example files are located in Y:\Courses\2017-2018/AC7001_VitaAU17
Course Objectives:
• Learn basic computer modeling vocabulary and become
familiar with the general methods of graphics investigation.
• Build a balanced modeling skill set, addressing technical,
aesthetic and conceptual aspects of cg form.
• Establish methodology for model analysis and problem solving as related to high-end computer-generated form.
• Learn to discuss his/her own work
and peer projects with sensitivity and depth.
• Encourage application of visualization principles to student’s
own research.
Course Methodology:
1. Classes will include lectures, assigned readings and video tutorials, demonstations,
studio work, discussions and critiques of student work.
2. This course will heavily rely on classroom experience. Please
attend each and every class.
3. Developing troubleshooting skills is as important as learning modeling
techniques. Be prepared to consult help menu, online cg forums, as well as
collaborate and help each other in solving technical and conceptual problems.
4. Participation is required in all critique sessions. Aesthetic feedback and technical solutions to problems are valuable for any project. Please plan on being
present to both deliver your work and to speak during the critique.
5. Work in
ACCAD
labs is highly encouraged.
Students choosing to use “at home” hardware and software must
have their current working files on the class system and available for review
by the beginning of each and every class. Problems with home systems and/or
incompatibility will not be an acceptable excuse for missed goals. Students
must make their own arrangements for overcoming these difficulties and
submitting their work on time. Unless there is a complete
ACCAD
computer system failure, technical difficulties are never an acceptable
excuse for not meeting a deadline. Students should plan their time and work
so as to anticipate the technical hurdles that are a part of this profession.
Grading Policy:
1. Project grades
Project 1 = 33%
Project 2 = 33%
Project 3 = 34%
Adherence to deadlines is expected. It is the individual student's
responsibility to keep track of the goals and deadlines and to present the
work to the class and instructor on the specified dates.
2. Attendance
All students are expected to be on time and in attendance for each and every
class. Two absences will lower a final grade by 1/2 a letter, three absences
will lower a final grade by 1 letter and four absences will result in failure
of the course.
Grading scale will be A-E:
A 93-100 |
B- 80-82.9 |
D+ 67-69.9 |
A- 90-92 |
C+ 77-79.9 |
D 60-66.9 |
B+ 87-89.0 |
C 73-76.9 |
E 0-59 |
B 83-86.9 |
C- 70-72.9 |
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Additional Materials:
Sketch Book, Markers, Pencils
Miscellaneous:
Academic Misconduct (rule 3335-31-02) is defined as any
activity which tends to compromise the academic integrity of the institution,
or subvert the educational process. Please refer to rule 3335-31-02 in the
student code of conduct for examples of academic misconduct.
To register a documented disability, please call the
Office of Disability Services (located in 150 Pomerene
Hall) at 292-3307; or 292-0901 TDD, and notify the instructor on the first
day of the class.
If you work at ACCAD in the evening, student escort
service is available via 292-3322.
TOPICS:
(Look for more in Weekly Notes. Schedule will be subject
to change, depending on class progress.)
Week 1: Introduction
- Maya intro
- definition of a model
- surface, solid, and volume modeling
- types of models in Maya
- polygonal anatomy (vertex, edge, faces, face normals)
Week 2 and 3: Simplified Form/ Low Polygonal Modeling.
- polygonal modeling tools and modeling toolkit
- boolean operations
- troubleshooting polygon models
- cross contour drawing as a tool for model analysis and planning
Week 4: Enhancing Form
Through Texture Maps
- UV mapping
- UV manipulation
- types of texture maps
- editing color map (texture) in Photoshop
- applying color map (texture) to a model
Week 5,7: Adding Surface Complexity
- principles of form practiced in fields of design, drawing and scultpture
- methods and tools for adding surface details in Maya
- creases, wrinkles, bumps and other surface details
topology and edge flow considerations
Week 6: Work in class, Project 1 is due on 09/21
Week 7,8,9: Digital Sculpting with Mudbox
- preparing the base level models
- brushes, stencils and stamps
- subdivision levels and layers
- workflows and best practices for sculpting
- creating normal and displacement maps
- transferring and setting up sculpted models in Maya
Week 9: Reality Capture Based Modeling
- photogrammetry approach with Autodesk Remake, Zephyr, Agisoft Photoscanner*
- depth sensor scanning with Scanect
- methodology and best practices for acquiring object photos
- troubleshooting and optimizing captured models
Week 10: Work in class, Project 2 due on 10/31
Week 11 and 12: Retopology
- comparing retopology approaches in Maya and Mudbox
- color map transfer methods
- normal and displacement maps
Week 13: NURBS Surfaces
- NURBS curves
- NURBS basics (control vertices, curves (isoparms), hulls and patches)
- NURBS modeling tools
- planning a NURBS model
- model analysis
- NURBS modeling for polygon output
- patch modeling and surface continuity principles
- texturing NURBS
Week 14: Complex NURBS Surfaces, Surface Deformation, Other Topics
- modeling with deformers
- smooth and rigid binding
Final Project due on Monday, December 12, 2pm (OSU Finals Schedule)
Recommended Books
Safari Books online, access while enrolled at OSU
Web:
http://www.youtube.com/user/MayaHowTos - Maya Learning Channel
https://www.pluralsight.com/- available through ACCAD while enrolled at OSU, otherwise via paid membership, some tutorials are free, some can be found on youtube
http://www.creativecrash.com - forums, free tutorials, free shaders and scripts
http://www.cgtalk.com/ - forums and more
http://www.thegnomonworkshop.com/tutorials.html - lots of great DVDs for sale, some free tutorials
http://gnomonology.com/ - inexpensive short tutorials
http://www.lynda.com/- available through the Digital Union while enrolled at OSU, otherwise via paid membership
Free Online Modeling Tools
Autodesk Character Generator- free realistic human modeling and rigging online tool from Autodesk
Free Downloadable Models (some with textures)
http://archive3d.net/
http://tf3dm.com/
http://www.cgtrader.com/free-3d-models
http://www.3dcafe.com/
* Agisoft Photoscanner is not available on all computers
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