"Polygon" requires the number of vertices, followed by the symbol 'P, followed by the list of vertices.
For example, the following creates a triangle.
ox --> (polygon 3 'P '((1 0 0) (1 1 0) (0 1 1)))
For example:
ox --> (accad-object "skull.obj")
Faceted vs. Smooth shading, and texture coordinates can also be specified using parameter lists. See the AL Reference Manual for details.