Presentation and files due before class Thursday March 6.
The second assignment gives you an opportunity to learn about unfamiliar emerging technologies by creating prototypes for use in the context of the future of design.
At the end of this project you ideally should have a better appreciation of alternatives for approaching new technologies, will gain awareness of new technology prototyping skills and strategies, and will have created work that should impact your thinking about the role of technology in design.
For this project you will need to CHOOSE an unfamiliar technology to learn about through making. This does not need to be the same technology you examined for the first assignment, but it could be.
As in the previous assignment, you’ll have several options for HOW you can do your work and control over WHAT you want to learn. This flexibility is intended to be helpful and useful to you. If it ever feels like TOO much freedom, let me know and I can suggest additional constraints.
The intent of this project is that you dive into something that seems really interesting and potentially useful that you have ZERO idea about. The primary learning goal is not for you to quickly master that technology and use it to design something amazing, but rather for you to pay attention to your process of learning to use a new technology.
As in the previous assignment, the technologies selected will be considered in the context of possible use cases within the future of design. Please do not allow “immediately apparent applications for the future of design” to influence your technology choices.
Also, do NOT rule out any technologies because you don’t know how you’d study it, because there may be prototyping/simulation/etc options you are currently unaware of. We can likely find ways for you to learn about, and make use of, any emerging technology that interests you (e.g., virtually.)
We will consider analog, digital, established, and emerging prototyping strategies, including alternatives that vary in cost, time, expertise, and quality.
You will need to create and visualize one or more embodied prototyping experiences. I want you to:
Please only use yourself and/or other students in this class in your visual documentation.
Prepare a presentation communicating your group’s work: research, discoveries, and creations:
First, one group member should be chosen to upload all the group’s presentation files to Carmen in one zipped folder. The group files that should be submitted in this zipped folder are:
Second, each group member should individually upload a PDF file that describes your individual work on the project (e.g., “We all worked pretty equally on X; I did all the Y, and I helped a little with Z.”) Also please write a brief reflection on how the project went for you (e.g., “I’d hoped to work more on X, but I’m glad that I learned Y, and I’m super proud of Z!”)
You will be graded based on the following, listed by priority:
All requirements minimally completed will result in a “B” base grade.
Demonstrate breadth of investigation instead of One Perfectly Crafted Solution.
Projected or printed text should be readable by audience, not just look good on your screen.
Show your work: Make it easy to understand what you’ve tried, accomplished, and discovered.
Save versions of your work instead of overwriting the same file.
Always have multiple backups.
9 hours/week total work is expected for 3 credits: 4.5 hours/week of outside work.