Assignment 2

Emerging Technology Prototyping

Presentation and files due before class Thursday March 6.


The second assignment gives you an opportunity to learn about unfamiliar emerging technologies by creating prototypes for use in the context of the future of design.

At the end of this project you ideally should have a better appreciation of alternatives for approaching new technologies, will gain awareness of new technology prototyping skills and strategies, and will have created work that should impact your thinking about the role of technology in design.

For this project you will need to CHOOSE an unfamiliar technology to learn about through making. This does not need to be the same technology you examined for the first assignment, but it could be.

As in the previous assignment, you’ll have several options for HOW you can do your work and control over WHAT you want to learn. This flexibility is intended to be helpful and useful to you. If it ever feels like TOO much freedom, let me know and I can suggest additional constraints.


The intent of this project is that you dive into something that seems really interesting and potentially useful that you have ZERO idea about. The primary learning goal is not for you to quickly master that technology and use it to design something amazing, but rather for you to pay attention to your process of learning to use a new technology.

As in the previous assignment, the technologies selected will be considered in the context of possible use cases within the future of design. Please do not allow “immediately apparent applications for the future of design” to influence your technology choices.

Also, do NOT rule out any technologies because you don’t know how you’d study it, because there may be prototyping/simulation/etc options you are currently unaware of. We can likely find ways for you to learn about, and make use of, any emerging technology that interests you (e.g., virtually.)

We will consider analog, digital, established, and emerging prototyping strategies, including alternatives that vary in cost, time, expertise, and quality.


Constraints / opportunities:

You will need to create and visualize one or more embodied prototyping experiences. I want you to:

  1. Create and use physical prototype components (e.g. handheld, worn, devices, physical versions of AR elements, etc.)
  2. Create and use digital prototype assets
  3. Create a system diagram showing how such a system might work.
  4. Create photo and video documentation of the experience(s), showing both what was experienced, and people seeing it.

Please only use yourself and/or other students in this class in your visual documentation.


Presentation format

Prepare a presentation communicating your group’s work: research, discoveries, and creations:


File submission

First, one group member should be chosen to upload all the group’s presentation files to Carmen in one zipped folder. The group files that should be submitted in this zipped folder are:

Second, each group member should individually upload a PDF file that describes your individual work on the project (e.g., “We all worked pretty equally on X; I did all the Y, and I helped a little with Z.”) Also please write a brief reflection on how the project went for you (e.g., “I’d hoped to work more on X, but I’m glad that I learned Y, and I’m super proud of Z!”)


Evaluation

You will be graded based on the following, listed by priority:

  1. (45%) Hands-on learning about technology by making and “using” it. What did you learn about the technology? Examples might include:
  2. (30%) Learning about learning about emerging technologies
  3. (15%) Outcomes aligning with your design interests and goals:
  4. (10%) Presentation/files/directions/documentation

All requirements minimally completed will result in a “B” base grade.

Advice