5) Integrating Real-time 3D Graphics

Due date: Friday March 30 by 8am.


For this project, you must make a patch which uses Jitter's 3D real-time graphics capabilities. Your patch should do the following:

Examples of attributes to animate and control might include position, color, texture, lighting, material, and motion.

Interaction might be via mouse, keyboard, camera, microphone, sensor, network, etc.

You will demonstrate your patch in class, and it should be easy to run (e.g. autostart or Big Button.)


Please submit your homework in the class space according to the instructions on the main homework page. Submit your patch, still images of your visual output, and a short movie showing the patch's output.