Assignment 2: Low poly modeling

Acquire an image of a real object. Model the object using hundreds of polygons (i.e. 100-999 faces). The object should be complicated enough that it would require at least that many polygons to model well (e.g. don't model a box and use all those polygons for rounding the edges). Preferably the object would benefit greatly if you were permitted a budget of twice as many polygons. The next assignment will involve texturing this object, so choose accordingly (review the next assignment). Tiny non-contour details belong in texture, not geometry.

Use the VRML standard scale of 1 unit = 1 meter (so that objects are composable.) Only use polygons in your vrml file: no lights, textures, lines, etc. Use flat shading (see "creaseAngle"), and a plain white material, so that the polygon edges and surface curvature can be easily viewed.

Hand in your assignment (and all associated files) in mlewis/HTML/VRML/Class/2002, in the subdirectory with your username, in the directory Hw2. Create a web page called hw2.html that shows both your reference image and your embedded vrml file. Note that if you use a PNG file for your texture, you can create a JPG version for display in the web page.) Pay attention to capitalization in file and directory names. Test the link from the student work web page and make sure there are no problems. Make sure your vrml file will work correctly on the machine we will be using in class.

Due 1/22, before class.