Basic Transform


#VRML V2.0 utf8

Transform {
   translation -2.5 0 0
   children [
      DEF BOWTIE Shape {
	 appearance Appearance { 
	    material Material { diffuseColor 1 0 0 } 
	 }
	 geometry IndexedFaceSet { 
	    solid FALSE
	    coord Coordinate {
	       point [ 0 0 0,  0 1 0,  1 1 0,  
		       1 0 0,  0.5 0.5 0 ]
	    }
	    coordIndex [ 0 4 1 -1,  2 4 3 -1 ]
	 }
      }
     ]
}

Transform {
   translation -.5 0 0
   scale 1 2 1
   children USE BOWTIE
}

Transform {
   translation 3 0 0
   rotation 0 0 1  1.57
   scale 1 2 1
   children USE BOWTIE
}

NavigationInfo { type "EXAMINE" }
Background { skyColor 1 1 1 }
Viewpoint { position 0 1 5 }


mrl