#VRML V2.0 utf8 # HUD DEF MOVEME Transform { children [ Transform { translation 1 -1 -3 scale .2 .2 .2 children [ Shape { appearance DEF APP Appearance { material Material {} } geometry Sphere {} } ] } ] } # Scenery Shape { appearance USE APP geometry Box {} } DEF WHERE ProximitySensor { size 1000 1000 1000 } ROUTE WHERE.position_changed TO MOVEME.translation ROUTE WHERE.orientation_changed TO MOVEME.rotation
mrl