HUDs

#VRML V2.0 utf8

# HUD
DEF MOVEME Transform {
   children [
      Transform {
	 translation 1 -1 -3
	 scale .2 .2 .2
	 children [
	    Shape { 
	       appearance DEF APP Appearance { material Material {} }
	       geometry Sphere {}
	    }
	   ]
      }
     ]
}

# Scenery
Shape {
   appearance USE APP
   geometry Box {}
}

DEF WHERE ProximitySensor { size 1000 1000 1000 }

ROUTE WHERE.position_changed TO MOVEME.translation
ROUTE WHERE.orientation_changed TO MOVEME.rotation


mrl