#VRML V2.0 utf8 DirectionalLight { intensity .1 } NavigationInfo { headlight FALSE } DEF TIMER TimeSensor { cycleInterval 2 loop TRUE } Shape { appearance Appearance { material Material {} } geometry Sphere {} } DEF LIGHT DirectionalLight { direction 0 -1 -1 color 1 0 0 } DEF ENGINE Script { eventIn SFFloat now eventOut SFFloat intensity url "vrmlscript: function now(val) { intensity = 1 - val; } " } ROUTE TIMER.fraction_changed TO ENGINE.now ROUTE ENGINE.intensity TO LIGHT.intensity
mrl