(world)
(from
The Annotated VRML 2.0 Reference Manual)
#VRML V2.0 utf8
Group { children [
Transform {
translation 0 1 0
rotation 1 0 0 1.57 # rotate sensor into XZ plane
children [
DEF T1 Transform {
rotation 1 0 0 -1.57 # unrotate so that cone is upright
children Shape {
appearance DEF A1 Appearance {
material Material { diffuseColor 1 1 1 }
}
geometry Cone { bottomRadius 1 height 2 }
}
}
DEF PS1 PlaneSensor {
minPosition -5 -5
maxPosition 5 5
}
]
}
Transform {
translation 5 0 0
rotation 1 0 0 1.57
children [
DEF PS2 PlaneSensor {
minPosition 0 -5
maxPosition 0 5
# offset 5 0 0 # not sure if this has any effect!!!???
}
DEF T2 Transform {
children Shape {
geometry Box { size .5 .5 .5 }
appearance USE A1
}
}
]
}
Transform {
translation 0 0 -5
rotation 1 0 0 1.57
children [
DEF PS3 PlaneSensor {
minPosition -5 0
maxPosition 5 0
# offset 0 -5 0
}
DEF T3 Transform {
children Shape {
geometry Cylinder { radius 0.5 height 1 }
appearance USE A1
}
}
]
}
Transform { # table
translation 0 -0.1 0
children Shape {
geometry Box { size 10 0.2 10 }
appearance USE A1
}
}
Background { skyColor 1 1 1 }
NavigationInfo { type "EXAMINE" }
]}
ROUTE PS1.translation_changed TO T1.set_translation
ROUTE PS2.translation_changed TO T2.set_translation
ROUTE PS2.translation_changed TO T1.set_translation
ROUTE PS3.translation_changed TO T3.set_translation
ROUTE PS3.translation_changed TO T1.set_translation
#ROUTE PS2.offset_changed TO PS1.set_offset
#ROUTE PS3.offset_changed TO PS1.set_offset