#VRML V2.0 utf8 Group { children [ Transform { translation 0 1 0 rotation 1 0 0 1.57 # rotate sensor into XZ plane children [ DEF T1 Transform { rotation 1 0 0 -1.57 # unrotate so that cone is upright children Shape { appearance DEF A1 Appearance { material Material { diffuseColor 1 1 1 } } geometry Cone { bottomRadius 1 height 2 } } } DEF PS1 PlaneSensor { minPosition -5 -5 maxPosition 5 5 } ] } Transform { translation 5 0 0 rotation 1 0 0 1.57 children [ DEF PS2 PlaneSensor { minPosition 0 -5 maxPosition 0 5 # offset 5 0 0 # not sure if this has any effect!!!??? } DEF T2 Transform { children Shape { geometry Box { size .5 .5 .5 } appearance USE A1 } } ] } Transform { translation 0 0 -5 rotation 1 0 0 1.57 children [ DEF PS3 PlaneSensor { minPosition -5 0 maxPosition 5 0 # offset 0 -5 0 } DEF T3 Transform { children Shape { geometry Cylinder { radius 0.5 height 1 } appearance USE A1 } } ] } Transform { # table translation 0 -0.1 0 children Shape { geometry Box { size 10 0.2 10 } appearance USE A1 } } Background { skyColor 1 1 1 } NavigationInfo { type "EXAMINE" } ]} ROUTE PS1.translation_changed TO T1.set_translation ROUTE PS2.translation_changed TO T2.set_translation ROUTE PS2.translation_changed TO T1.set_translation ROUTE PS3.translation_changed TO T3.set_translation ROUTE PS3.translation_changed TO T1.set_translation #ROUTE PS2.offset_changed TO PS1.set_offset #ROUTE PS3.offset_changed TO PS1.set_offset