#VRML V2.0 utf8 DirectionalLight { intensity .2 } NavigationInfo { headlight FALSE } Shape { appearance Appearance { material Material {} } geometry Sphere {} } DEF NEAR ProximitySensor { center 0 0 0 size 15 15 15 } DEF LIGHT DirectionalLight { direction 0 -1 -1 color 1 0 0 on FALSE } ROUTE NEAR.isActive TO LIGHT.on
mrl