Triggers

Light When Near Sphere

#VRML V2.0 utf8

DirectionalLight { intensity .2 }
NavigationInfo { headlight FALSE }

Shape { 
   appearance Appearance { material Material {} }
   geometry Sphere {}
}		

DEF NEAR ProximitySensor {
   center 0 0 0
   size 15 15 15
}

DEF LIGHT DirectionalLight { 
   direction 0 -1 -1 
   color 1 0 0
   on FALSE
}

ROUTE NEAR.isActive TO LIGHT.on


mrl