Week 8
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Procedural Animation
- Encapsulated Models (See Stephen Forrest May. Encapsulated Models: Procedural Representations for Computer Animation. PhD thesis, The Ohio State University, March 1998.)
- Face
- IK Spider Leg
- Spider
- Behavioral Animation
- Updating Position (Box Chaser) - box chases cursor
- Updating Direction (Cone Chaser) - cone chases cursor
- Instancing Multiple Actors - cones chase cursor
- Static Obstacle Avoidance - box goes to goal
- Dynamic Avoidance - boxes go to center, avoid each other
- Dynamic Avoidance (w/Turn Limits) - cones attracted to center, avoid each other
- Breaking Stable States (sharks) - same as previous, but with random speeds/turns
- Basic Herding/Flocking/Schooling - cones chase cursor
- Dynamic Actor State (playing tag) - red is "it", no tap backs
- Finite State Machines (A Poor Man's AI)
- Simple Memory - avoids until touched 3 times, then chases
- Complex State Change Rules - speed and direction of cursor movement considered
Perl for VRML
- Offline Data Generation
- City Example
- Data Viz (usage example)
- Daemons
- Mark Pesce's Web Earth
- Pesce talks about "Cron"
- Web Cam
- Clock/Calendar (note: vrmlscript has no "Date" object)
- Mailbox Flag
- Discussion Tracking
- Cgi-bin Scripting
- Dante's Inferno
- Persistent Data (graffiti example)
- Modeling on Demand
- System queries
- Multiuser Hack
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mrl