
Matthew Lewis, 2000
(NOTE: While this page remains currently out of date, an updated
page with repaired links and many many additions is in the process of
being generated and is expected to come online during summer 2006)
Visual Aesthetic Evolutionary Design Links
This is a resource page intended to provide pointers to projects
and writings dealing with the interactive evolutionary design of
image, form, and motion, via aesthetic selection. Pioneers in this
field include Richard Dawkins, Karl Sims, William Latham and Stephen
Todd.
Email additions, corrections, suggestions, etc. to
Matthew Lewis.
General Articles, Papers, Books...
-
Bentley, Peter.
"Aspects of Evolutionary Design by Computers" and
Evolutionary Design by Computers
-
Davidson, Aaron. "Evolution of Art by Aesthetic Selection"
- "Evol-artists - a new breed entirely"
-
Gatarski, Richard and
Michael Pontecorvo
"Breed Better Designs: the generative approach"
-
Kelly, Kevin. "Out of Control"
-
Lewis, Matthew.
"Metavolve"
and
"Aesthetic Evolutionary Design with Data Flow Networks"
-
Lund, Andreas.
"Evolving the Shape of Things to Come: A Comparison of Interactive Evolution and Direct Manipulation for Creative Tasks"
- Moss, Linda.
"Evolutionary Computer Graphics"
-
Rooke, Steven. "Evolutionary Art Glossary"
- Saunders, Rob and John S. Gero.
"The Digital Clockwork Muse: a Computational Model of Aesthetic Evolution"
- Schnier, Thorsten.
"Evolutionary Design"
-
Tabuada, Paulo, Pedro Alves, and Jorge Gomes.
"3D Artificial Art by Genetic Algorithms"
- Takagi, Hideyuki
"Papers on Interactive Evolutionary Computation"
- Whitelaw,
Mitchell. "Breeding Aesthetic Objects: Art and Artificial Evolution"
and "Metacreative Engines: Artificial Life and the Edge of Art"
Richard Dawkins
Karl Sims
Expression-based Images
- Ashmore, Laurence.
Cartesian Genetic Programming
- Cambrian Art
- Davis, Harley.
"Imogenes"
- Greenfield, Gary.
Algorithmic Art"
-
Kleiweg, Peter.
"Genetic Art"
- Machado, Penousal. "Evolutionary Art
Gallery"
- Mindcube Software.
"GeneticFX"
- Mount, John.
"geneticArt III"
-
Musgrave, Ken.
"Genetic
Programming, Genetic Art"
- "Qbist"
- Rooke, Steven.
"Genetic Art"
- Ross, Brian.
Generating 2D textures and 3D textures
- Rowley, Tim.
"Toolkit for
Visual Genetic Programming"
-
Unemi, Tatsuo.
"SBART"
RenderMan Shaders
Fractal-based Images
Filter-based Images
Faces
Misc Image, Color, and 2D Shape Evolution
- Butterfield,
Ian and Matthew
Lewis. "Font
Evolution"
- Chupa, Anna and
Michael Chupa. "Generative Texture Maps
for Animation"
- Dudek, Gregory. "Genetic Art" (mac-based drawing program)
- Eckert, Kelly, and Stacey.
"Interactive Generative Systems for Conceptual Design: An Empirical
Perspective"
- Emergent Design."Bottle Generator"
- Gatarski, Richard.
"Evolutionary Banners: An Experiment with Automated Advertising Design"
- Geyer-Schulz, Andreas.
Tangram evolver
- Graf, Jeanine and Wolfgang Banzhaf. "Interactive Evolution Papers"
- Ito, Eiji and Shun Ishizaki. Creative design support system using evolutionary computation (the "Creative Flower" system)
- Lund, Henrik Hautop.
"The Artificial Painter"
-
"Mondriaan Art by Evolution"
- Monmarché, Nocent, Slimane, Venturini, and Santini.
"Imagine" (evolving HTML style sheets)
- Niss,
Christian and Andreas
Müller.
"Evolution of Color and Shape"
- Ransen, Owen. "Gliftic"
- Singleton, Andy. "Doodle Garden"
- Wiley, Keith. "Pattern Evolver"
William Latham and Stephen Todd
Misc 3D Shape, Form, Geometry Evolution
- Bedwell, Ted. "Artificial
Evolution of Implicit Surfaces : An Application of Genetic
Programming"
- Emergent Design
-
Gauthier, Jean-Marc
"Evolutionary Design of a Virtual Garden"
- Graham, Ian J.
"EFD page"
(
report, and
paper)
- Haefner, Ulrich. "Virtual Reality and Genetic Algorithms"
- Holenstein, Markus. "Selection3D"
- Kasprzyk, Alex.
"Concha" (shell evolution)
-
Lewis, Matthew.
"Evolution
of Game Environments and "Evolving Human
Figure Geometry"
-
McCormack, Jon.
"Turbulence"
- Nishino, Hiroaki, H. Takagi, and K. Utsumiya. "A Digital Prototyping System for Designing Novel 3D Geometries"
- Lapré, Laurens. "Lparser"
- Parmee, Ian
- Rowland, Duncan.
"VRML Sculpture Park"
- Traxler, C. and M. Gervautz.
"Using genetic algorithms to improve the
visual quality of fractal plants generated with CSG-PL-Systems."
- Venkatasubramanian, Venkat, Anantha Sundaram, King Chan, and James M. Caruthers.
Computer-Aided Molecular Design Using Neural Networks and Genetic Algorithms
Architecture
- "Artifice" (Interactive, Shockwave)
- Blostein, Beth
and Terry Monnett.
"Tectonic Evolution" (SIGGRAPH '95 Electronic Theater animation)
- Broughton, T., P. Coates, and H. Jackson
"Exploring 3D design worlds using Lindenmayer systems and Genetic
Programming"
- Coates, Paul and CECA at UEL School of Architecture
- EDG group at MIT
- Frazer,
John. An Evolutionary Architecture. London : Architectural Association
Publications, 1995. (also see: report
by Rob Saunders, and The Dynamic Evolution
of Designs
- Gero, John:
- Jackson, Helen:
-
O'Reilly, Una-May. "Research Projects"
- Rosenman, Michael:
-
Soddu, Celestino and Enrica Colabella:
Animation
People
Conferences/Workshops/Competitions
Lists
Related
This list originated as a subset of the ever inspirational Craig Reynolds' more general list of links for
Evolutionary Computation for Art and Design. See Craig's list for
a broader range of related evolutionary design projects, including
music evolution, automatic motion generation, etc.
Matthew Lewis
http://accad.osu.edu/~mlewis/
mlewis@accad.ohio-state.edu
ACCAD,
The Ohio State University

Matthew Lewis, 2000
Page created 2/12/00
Last updated 10/05/03
Copyright
Matthew Lewis, 2000
(The most recent version of this document can be found at
http://accad.osu.edu/~mlewis/aed.html.)