/* @pjs globalKeyEvents="true"; */ /* @pjs pauseOnBlur="true"; */ // Planetoids code by Chris Orban // Some code in this file is from LGPL licenced code // that accompanied Daniel Shiffman's Nature of Code 2011 book // http://www.shiffman.net // Size of the ship float r = 12; boolean showarrows = true; // Draw the ship and other stuff void display() { // wrapEdges(); background(255); stroke(0); strokeWeight(2); pushMatrix(); translate(x,y); rotate(-theta+PI/2); fill(175); // A triangle beginShape(); vertex(-r,r); vertex(0,-1.5*r); vertex(r,r); endShape(CLOSE); rectMode(CENTER); popMatrix(); fill(0); text("left right arrows to turn, tap up arrow to thrust, press H to hide the arrows, press U to un-hide",10,10); float dx_blob = x - x_blob; float dy_blob = y - y_blob; if( (sqrt(dx_blob*dx_blob + dy_blob*dy_blob) < radius_blob/3) ) { deltaVx += deltaVx_blob; } if ( key == 'h') { showarrows = false; } else if (key == 'u') { showarrows = true; } int tri_width=7; if (showarrows) { int x_line=10; int y_line=25; int line_len=100; line(x_line,y_line,x_line,y_line+line_len); line(x_line,y_line,x_line+line_len,y_line); triangle(x_line-tri_width/2,y_line+line_len,x_line+tri_width/2,y_line+line_len,x_line,y_line+line_len+10); triangle(x_line+line_len,y_line-tri_width/2,x_line+line_len,y_line+tri_width/2,x_line+line_len+10,y_line); text("+x",x_line+line_len+12,y_line); text("+y",x_line,y_line+line_len+25); } // Draw velocity arrow float v_scaling=1.0; stroke(255,0,0); // makes the line red strokeWeight(3); // makes the line thicker if ( ((vx != 0) || (vy != 0)) && showarrows) { line(x,y,x+v_scaling*vx,y+v_scaling*vy); float vel_angle = -atan2(vy,vx); fill(255,0,0); // makes the triangle red triangle(x+v_scaling*vx+sin(vel_angle)*tri_width/2,y+v_scaling*vy+cos(vel_angle)*tri_width/2,x+v_scaling*vx-sin(vel_angle)*tri_width/2,y+v_scaling*vy-cos(vel_angle)*tri_width/2,x+v_scaling*vx+cos(vel_angle)*10,y+v_scaling*vy-sin(vel_angle)*10); } // Draw force arrow // float f_scaling=2.25; float f_scaling=5.0; float Fx = mass*deltaVx/dt; float Fy = mass*deltaVy/dt; float f_angle = -atan2(Fy,Fx); if (((Fx != 0) || (Fy != 0)) && showarrows) { // if (((Fx != 0) || (Fy != 0)) && 0 ) { stroke(0,0,255); // makes the line blue line(x,y,x+f_scaling*Fx,y+f_scaling*Fy); fill(0,0,255); // makes the triangle blue triangle(x+f_scaling*Fx+sin(f_angle)*tri_width/2,y+f_scaling*Fy+cos(f_angle)*tri_width/2,x+f_scaling*Fx-sin(f_angle)*tri_width/2,y+f_scaling*Fy-cos(f_angle)*tri_width/2,x+f_scaling*Fx+cos(f_angle)*10,y+f_scaling*Fy-sin(f_angle)*10); } float a_scaling=f_scaling; float ax = deltaVx/dt; float ay = deltaVy/dt; if (((ax != 0) || (ay != 0)) && showarrows) { stroke(204,0,204); // makes the line purple line(x,y,x+a_scaling*ax,y+a_scaling*ay); fill(204,0,204); // makes the triangle purple triangle(x+a_scaling*ax+sin(f_angle)*tri_width/2,y+a_scaling*ay+cos(f_angle)*tri_width/2,x+a_scaling*ax-sin(f_angle)*tri_width/2,y+a_scaling*ay-cos(f_angle)*tri_width/2,x+a_scaling*ax+cos(f_angle)*10,y+a_scaling*ay-sin(f_angle)*10); } if (showarrows) { textSize(20); fill(255,0,0); text("Velocity",10,425); fill(0,0,255); text("Net Force",10,450); fill(204,0,204); text("Acceleration",10,475); } // fill(0,0,0); //If more text is written elsewhere make sure the default is black // fill(255,255,255); noFill(); stroke(0,0,0); // If more lines are drawn elsewhere make sure the default is black //Draw the spring float string_width = 30; int Nwraps = 9; for (int i = 1; i<(Nwraps-1); i++) { float xplot = (i-1)*x_blob/(Nwraps-1); float xnext = (i-0)*x_blob/(Nwraps-1); if( i%2 == 0) { // i is even line(xplot,y_blob-string_width/2,xnext,y_blob+string_width/2); } else { // i is odd line(xplot,y_blob+string_width/2,xnext,y_blob-string_width/2); } } // Draw the last spring segment int i = Nwraps-1; float xplot = (i-1)*x_blob/(Nwraps-1); float xnext = (i-0)*x_blob/(Nwraps-1); if (Nwraps%2 == 0) { line(xplot,y_blob+string_width/2,xnext,y_blob); } else { line(xplot,y_blob-string_width/2,xnext,y_blob); } // indicate relaxed length of the spring stroke(34,177,76); line(Lrelaxed,y_blob+string_width,Lrelaxed,y_blob+3*string_width); line(1,y_blob+2*string_width,Lrelaxed,y_blob+2*string_width); line(1,y_blob+string_width,0,y_blob+3*string_width); fill(34,177,76); text("relaxed length",0.25*Lrelaxed,y_blob+3*string_width); point(Lrelaxed,y_blob); fill(0,0,0); noFill(); stroke(0,0,0); } void wrapEdges() { float buffer = r*2; if (x > width + buffer) x = -buffer; else if (x < -buffer) x = width+buffer; if (y > height + buffer) y = -buffer; else if (y < -buffer) y = height+buffer; }