// Planetoids code by Chris Orban float x; float y; float vx; float vy; float deltaVx; float deltaVy; float theta = 0; float Fthrust = 30.0; float mass = 3.0; float dt = 0.1; float ang_accel; float Lship; float torque_thrusters; float Iship; void setup() { size(750,500); x = width/2; y = height/2; make_planetoids(); } // For people with C and C++ experience, draw() is // very similar to main(), except that draw() // is run over and over again void draw() { // Update velocities vx += deltaVx; vy += deltaVy; // Update location x += vx*dt; y += vy*dt; // Set deltaV to zero (thrust off unless user turns it on) deltaVx = 0; deltaVy = 0; // Turn or thrust the ship depending on what key is pressed if (keyPressed) { if (key == CODED && keyCode == LEFT) { theta += 0.05; } else if (key == CODED && keyCode == RIGHT) { theta += -0.05; } else if (key == CODED && keyCode == UP ) { // Rockets on! float accelx = Fthrust*cos(theta)/mass; deltaVx = accelx*dt; float accely = -Fthrust*sin(theta)/mass; deltaVy = accely*dt; } else if (key == CODED && keyCode == DOWN ) { // Do nothing } } // Draw ship and other stuff display(); } // end draw()