Maya supports two different sound file formats: aiff and aifc.
If you have a sound file that is in a different format, you can use the
SGI utility mediaconvert to convert your sound file to either aiff or aifc
format.
There are three ways you can load a sound file into your scene:
Use the File --> Import function to load a sound file. The file browser
will open, and then you can locate and select the name of the sound file
to import
or Locate the file on the SGI desktop, and use the middle mouse button to drag
the file into one of the Maya modeling views
or Locate the file on the SGI desktop, and using the middle mouse button,
drag the file into the Time Slider. If you use the third option to load
the sound file onto the Time Slider, the peaks of the sound waves will be
visible in the Time Slider, and the Time Slider will be ready to play back
the sound.
When a sound file is loaded into a Maya scene, an audio node is created
with the same name as the filename. This node contains a reference to the
location of the sound file. If you move the sound file to a different location,
you will have to make sure that you change the filename referenced by your
audio node.
Displaying sound
Although you can import as many sound files into your scene as you wish,
only one soundtrack can be displayed in the Time Slider, and therefore played
back, at a time. The DisplaySound function shows you a list of the audio
nodes that are in your scene. To select the soundtrack that you would like
to work with, determine the audio node corresponding to the soundtrack you
would like to hear, and select that menu item. The sound's waveforms will
be displayed in the Time Slider, and that sound file will be used during
playback.
To disable sound during playback, choose Display ---> SoundOff.
To access the sound options for audio nodes, select the Display ---> Soundfilename-
options box.
To Delete an audio node from your scene:
Sound scrubbing
If you click with the left or middle mouse button and drag in the Time Slider,
the soundtrack will play as you drag it. This can be useful for locating
a specific time at which a particular sound or portion of sound begins.
For example, if your soundtrack includes, "Hi Claudia," then you may wish
to locate the exact frame at which the "C" sound begins so that you can
synchronize the character's mouth forming a "C" sound with the soundtrack.
Tip: It may be easier to locate the beginning of a particular sound in a soundtrack
by having the sound continuously repeat until you drag the Current Time
Indicator to the next time in the Time Slider. To enable this feature, open
the Animation Preferences window and turn on the Repeat Sound option.
Sound playback
In order to hear sound during the playback of an animation, the playback
speed must be set to a constant rate so that May can determine how slowly
or quickly to play the soundtrack. To set the playback speed, open the Animation
Preferences window, and set the Playback Speed option. Sound will play back
as long as the speed setting is not set to Free, as a setting of Free indicates
that the animation should be played back as fast as possible. This can cause
a variable playback speed depending on the complexity of the scene, the
load on the machine, and other factors. Choosing a Playback Speed of Normal
will play the soundtrack (and the animation) in real-time.