Jeremy Patterson is a Graphics Researcher and Instructor at ACCAD, specializing in virtual and augmented reality, computer vision, user experience design and research, and game creation. Jeremy has recognized expertise as a skilled multi-disciplinary expert who crafts integrated, interactive experiences for humans of all ages. His current research projects at ACCAD include a first responder triage VR (MCIVR) training simulation in collaboration with the Wexner Medical Center, a suite of virtual field labs in conjunction with the College of Social Work, and a mixed reality training application for cardiac procedures in collaboration with the Wexner Medical Center.
His previous work through McGraw-Hill, Genentech, and Cartoon Network has been experienced and enjoyed by people in classrooms, living rooms, and doctor's offices across the country. Additionally, Jeremy is a published author and speaker on extended reality and its design and application in pediatrics.
Before his work at OSU, Jeremy was the Lead of User Experience Technology Research and Development at the Research Institute at Nationwide Children's Hospital. In this position, Jeremy was instrumental in spearheading advanced technology projects at the organization, culminating in notable virtual and mixed reality endeavors, digital and hardware cross-over projects, and 4 US patents. Voxel Bay (https://voxelbay.com) is the most significant of these endeavors, having been the subject of a presentation and publication at ACM SIGGRAPH 2016, a finalist selectee at South by Southwest Interactive 2017, and the Miracle Maker of the Year recipient from the Children's Miracle Network.
Jeremy is also co-founder of LittleSeed, Inc, a Columbus, Ohio-based venture that specializes in extended-reality products for pediatric healthcare, with Voxel Bay as one entry in the company's growing product portfolio. Previous to his work at Nationwide Children's Hospital, Jeremy led the research, design, and development efforts on new initiatives at Netscape and America Online.
Additionally, Jeremy is a pacer. If you see him walking around in circles, do not be alarmed: it's normal, and no need for panic. He is just thinking. He is convinced this trait is genetic, as both of his kids exhibit the same behavior. Additionally, Jeremy watches cartoons obsessively, as all mature adults should. He is also a well of useless knowledge. On the side, he designs and fabricates plastic toys and figurines.
Voxel Bay : an integrated virtual reality experience for pediatric patients
This project represents a multifaceted approach to bring virtual reality experiences into clinical use. The project has been a success and also a validation of the power of cross-disciplinary vision and inter-disciplinary teams. For this project, I acted as the instigator, creative director, a designer, the lead, a developer and the product champion.
Voxel Bay has been the subject of a presentation and publication at ACM SIGGRAPH 2016, as well as a being a nominated finalist at South by Southwest Interactive for 2017 and was also recently awarded the Miracle Maker of the Year by the Children’s Miracle Network.
Recycle Rumble is a mixed-reality game for Oculus and Vive virtual reality headsets, as well as for Apple iPad devices. Recycle Rumble places the player in a whimsical sandbox in which they are presented with true to life recycling options, and need to sort the choices quickly. The process is meant to mimic real-world training scenarios, but with the additional virtual flair that can only live in a video game world.
In 2017, I had the incredible honor to present at DiscoveryX, a TedX event held at Nationwide Children's Hospital. It was a profound and humbling experience and is one of the accomplishments for which I remain most proud.
- VRTO 2018 Keynote Poresentation "Changing Realities: Indie VR Game Development for Hospitals"
- "A Randomized Clinical Trial of a Novel Clinician Orchestrated Virtual Reality Platform for Distraction during Pediatric Intravenous Procedures" Virtual Reality Healthcare Symposium 2018 at the Harvard School of Medicine
- 2017 GDEX “Don’t call it a Gameification: Elevate the mundane by starting with the entertainment factor.”
- 2017 DiscoveryX “Seeking Out Tomatoes for Exemplary Outcomes.”
- 2017 SXSW Interactive Innovation Awards Finalist Presentation
- 2016 GDEX “Perspective Shift : Up Your Game By Making Games.”
- 2016 SIGGRAPH conference in Anaheim, CA (Voxel Bay: VR as a Distraction for Pediatric Pain)
- 2013 GDEX “Bonehead : The Story of a Man and his Gameboy”
- Specturm News - OSU developing virtual reality training for first responders
- Haptic.al - https://haptic.al/needle-phobia-virtual-reality-8d501c59ea42#.8y1oiswt1
- Computer Weekly - http://www.computerweekly.com/news/450420185/Virtual-reality-as-a-healthcare-tool
- The Columbus Dispatch - http://www.dispatch.com/news/20170521/virtual-reality-game-helps-young-hemophilia-patients-endure-prickly-treatments
- NPR All Sides with Ann Fisher - http://radio.wosu.org/post/wellness-wednesday-virtual-reality-exercise-inclusion-and-mental-health-clubhouses
- VRScout - https://vrscout.com/news/hospital-vr-shots-easier-kids/
- OSU Alumni Magazine - Designing a game-changing tool for young patients
- ThisWeek Community News - Science nonfiction: Cutting-edge tech companies find footholds in central Ohio
Efficacy of Smartphone Active and Passive Virtual Reality Distraction vs Standard Care on Burn Pain Among Pediatric Patients
A Randomized Clinical Trial; Published (June 21, 2021) JAMA Netw Open 2021.
Henry Xiang, MD, MPH, PhD, MBA1,2,3; Jiabin Shen, PhD4; Krista K. Wheeler, MS1,2; et al.
[et al.: Jeremy Patterson participated in concept and design; acquisition, analysis or interpretation of data; drafting of the manuscript; administrative, technical and material support and supervision.]
Virtual Reality-Based Executive Function Rehabilitation System for Children with Traumatic Brain Injury: Design and Usability Study
Authored by: Shen J, Xiang H, Luna J, Grishchenko A, Patterson J, Strouse RV, Roland M, Lundine JP, Koterba CH, Lever K, Groner JI, Huang Y, Lin EJD. Published in JMIR (serious games) on 25.08.20 in Vol 8, No 3 (2020): Jul-Sep. JMIR Serious Games 2020;8(3):e16947; URL: https://games.jmir.org/2020/3/e16947; DOI: 10.2196/16947; PMID: 32447275; PMCID: 7479584.
US News and World Report : Contributing Author - How Virtual Reality Can Help Kids Through Doctor Appointments
Clinician Orchestrated Virtual Reality is Feasible for Distraction during Pediatric Procedures Amy L. Dunna, b MD, Jeremy Patterson c,d BFA, Charmaine F. Biegaa RN, Alice Grishchenkod MFA, John Luna c,d MFA, , Joseph R. Staneka,c, Robert Strousec, MFA
Rest Evaluation for Active Concussion Treatment (ReAct) Protocol: a prospective cohort study of levels of physical and cognitive rest after youth sports-related concussion Jingzhen Yang, Keith Yeates, Lindsay Sullivan, Bhavna Singichetti, Alison Newton, Pengcheng Xun, H Gerry Taylor, James MacDonald, Thomas Pommering, Michael Tiso, Daniel Cohen, Yungui Huang, Jeremy Patterson, Zhong-lin Lu. BMJ Open 2019;9:e028386. doi: 10.1136/bmjopen-2018-028386
Cell Phone Application for Improved Point of Care Urine Concentration Measurement Laura Walawender M.Da., Jerermy Pattersonb, Robert Strouseb, John Ketz M.S.c, Vijay Saxena Ph.D.d, Emily Alexye, Andrew Schwaderer, M.D.d
Voxel Bay: VR as a Distraction for Pediatric Pain Alice Grishchenko, John Luna, Jeremy Patterson 2016 ACM SIGGRAPH
‘RE:fine drugs’: an interactive dashboard to access drug repurposing opportunities Soheil Moosavinasab, Jeremy Patterson, Robert Strouse, Majid Rastegar-Mojarad, Kelly Regan, Philip R. O. Payne, Yungui Huang and Simon M. Lin 2016
Patient Centered Design Criteria for Seizure Detection Wearables. Epilepsy & Behavior Anup D. Patel MD, Robert Moss, Steven W. Rust PhD, Jeremy Patterson, Robert Strouse MFA, Satyanarayana Gedela MD MRCP (UK), Jesse Haines, and Simon M. Lin MD MBA
3D Cloaca Imaging Innovations Improve Anatomic Understanding and Surgical Planning Gasior AC, Halleran D, Parthasarathy J, Strouse R, Patterson J, Reck C, Vilanova Sanchez A, Wood RJ, Levitt MA
RE:fine NEISS: A Real-time Interaction Search System for Product-related Injuries Presented to U.S. Hospital Emergency Departments Soheil Moosavinasab MS; Jeremy Patterson BFA; Krista K. Wheeler MS; Robert Strouse, MFA; Huiyun Xiang MD, MPH, PhD; Yungui Huang, PhD, MBA; Sand Simon M. Lin, MD, MBA 2015