#5 - Create
a script that generates and creates custom connections with dynamic properties
or particles with expressions
Save your script(s)
to an external file ("your_user_name_project5.mel") and put
a copy in "Y:\Courses\AC694_Price_Fall_2005\project_5"
Based on the examples
from the book, design a variation on controlling dynamics with expressions,
and setting up the initial conditions with a script. A GUI for this project
is not required, but you might consider creating one to select options
for creation or continuous control over the scene.
Keep the project simple. The main idea here is to experiment with solid
body or particle dynamics and see if you might be interested in using
ideas that come out of it for your final project. If not, chalk it up
to experience and design your final project using previous techniques.
- Control a
particle system with expressions on influence fields or on a per-particle
basis, or both. Can you make the particles take on a specific
pattern that changes over time?
- Create an
effect using per-particle goals, changing weights between multiple
- Set up individual
particles with the particle tool, or on a grid, and influence
the motion of particles with velocity or goal weights.
- Using solid-body
dynamics, control the motion of active rigid objects with the
impulse attributes and/or create expressions that control the
magnitude of forces in the world.
with procedures that can be called upon by a collision event.
be based on:
-- Successful completion. Does
the script do what it is supposed to do without errors?
-- Creative application. Was attention given to a creative approach for
user control of the event?
-- Structure. Is the script properly structured using procedures and methods
for passing values between them?