#4 - Create
a GUI for persistent control over elements in a scene.
Save your script(s)
to an external file ("your_user_name_project4.mel") and put
a copy in "Y:\Courses\AC694_Price_Fall_2005\project_4"
In this project,
the objective is to design a UI that remains open for the user to continuously
adjust controls that affect the scene as it runs.This exercise follows
the previous one, in which a UI was designed to execute a script as a
"one shot" event.
- Using the
results your previous UI created, build a UI for persistant control
of those results, e.g., one that adjusts and/or sets key frames
on a character rig created by the previous UI script.
- Create a
UI that serves both functions: Creation of objects and generation
of their controls "on the fly".
- Create a
new script (does not necessarily have to use a UI) that sets up
objects and relationships, then design a UI that opens to control
other possibilities in which you create a UI that continuously
controls elements in your scene.
be based on:
-- Successful completion. Does
the script do what it is supposed to do without errors?
-- Creative application. Was attention given to a creative approach for
user control of the event? Does the idea have applications relative to
the creator's interests?
-- Structure. Is the script properly structured using procedures and methods
for passing values between them?