using the Microsoft Kinect camera as input

Here are some of my experiments with the Kinect camera. More will be added as video documentation is made. All are using Unity combined with the OpenNI sdk or CLNUI plugin.

depthmap translated into cube positions - march 18, 2011

motion capture recording to export into maya - march 12, 2011

a two player stacking game - march 4, 2011

mapping color camera image to a mesh deformed by the depth map, and capturing mesh shapes - november 30, 2010

a first test deforming a mesh based on the depthmap - november 24, 2010