interactive real time animation
Tartarus is a real
time 3D simulation in which the viewer interacts with a virtual character.
Traversing an infinite interior structure of dark rooms and dilapidated
staircases, he is destined to carry his burden in the form of a wooden
chair, guided by the viewer’s prompts.
real time 3D graphics and game engine technology. Facial expressions are
procedurally driven and respond to the location and prompting of the viewer’s
position in the scene. The virtual camera is in constant motion, programmed
to follow the character and navigate within the confines of the architectural
space. Over two dozen animation sequences are randomly accesses and blended
to control the character in response to the viewer’s interaction
and to the geometry of the environment. High Level Shading Language is
utilized to render detailed surface features on the character’s
skin and clothing. Open Dynamics Engine (ODE) is implemented for physical
interaction with the chairs that accumulate in the scene. This project
was developed over a three-month period in 2006.