STATE STORE INPUT 0. (init) q_V/V - the toy hit the toy 1. (exp) q_N/N q_V/V the toy hit the toy 2. (exp) q_the/the q_N/N q_V/V the toy hit the toy 3. (tra) q_the q_N/N q_V/V toy hit the toy 4. (red) q_N/toy q_V/V toy hit the toy 5. (exp) q_toy/toy q_N/toy q_V/V toy hit the toy 6. (tra) q_toy q_N/toy q_V/V hit the toy 7. (red) q_N q_V/V hit the toy 8. (red) q_V/V-aN - hit the toy 9. (exp) q_V-aN/V-aN q_V/V-aN hit the toy 10. (exp) q_hit/hit q_V-aN/V-aN q_V/V-aN hit the toy 11. (tra) q_hit q_V-aN/V-aN q_V/V-aN the toy 12. (red) q_V-aN/N q_V/V-aN the toy 13. (exp) q_N/N q_V-aN/N q_V/V-aN the toy 14. (exp) q_the/the q_N/N q_V-aN/N q_V/V-aN the toy 15. (tra) q_the q_N/N q_V-aN/N q_V/V-aN toy 16. (red) q_N/toy q_V-aN/N q_V/V-aN toy 17. (exp) q_toy/toy q_N/toy q_V-aN/N q_V/V-aN toy 18. (tra) q_toy q_N/toy q_V-aN/N q_V/V-aN - 19. (red) q_N q_V-aN/N q_V/V-aN - 20. (red) q_V/V-aN q_V-aN/N - 21. (red) q_V - -