Low Polygon (lo poly) Modeling
Helpful Form Analysis Steps
Every polygon model can be reduced to a simplified low poly structure. One can mimics the approach to drawing, from blocking out broad proportions to refining details. The model is broken down into progressively smaller chunks that reflect changes in surface curvature.
The amount of detail refinement depends on the desired polycount. For most low poly models polycount can go up to 5000 triangular faces (2500 quads, ie realistic human character). For high resolution digitally sculpted models the number of faces can go up to 1-2 million. Such models are very bulky and not easy to interact with, so an average high resolution model for animation in Maya should be made to fit a count of about 200-500K triangular faces in the entire scene.
1. In Y:\Courses\2017-2018\AC7001_VitaAU17\Resources\Polygons
FormAndShape.pdf and Forshortening.pdf
4. Cross Contours = Object Wireframe Simplified Cross Contours = Low Poly
5. Digital Tutors: Breaking Down Your Modeling Project video
Low poly, primitive-up modeling principle.
Triangulation and Optimization
When modeling static low polygon props it is helpful to triangulate the model in order to see where it can be optimized.
Low Poly Modeling "Happiness" Figure and Birds
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