Here are the classes, structs, unions and interfaces with brief descriptions:
 std | |
 Tools | Functions to make life easier. Many of these probably exist other places |
 Anita | Contains everything about positions within payload and signals it sees for each event, in both the trigger and signal paths |
 AntTrigger | Handles L0 and L1 Triggers for an antenna |
 Balloon | Handles everything related to balloon positions, payload orientation over the course of a flight |
 Counting | Handles event counting as cuts are made |
 EarthModel | Shape of the earth, ice thicknesses, profiles of earth layers, densities, neutrino absorption |
 GlobalTrigger | Global Trigger |
 IceModel | Ice thicknesses and water depth |
 Interaction | Stores everything about a particular neutrino interaction. Interaction |
 Position | This class is a 3-vector that represents a position on the Earth's surface |
 Primaries | Functions you need to generate a primary interaction including cross sections and picking charged current/neutral current and flavor Primaries |
 Ray | Ray tracing |
 Roughness | Some roughness work that was attempted |
 RX | |
 Secondaries | Secondary interactions |
 Settings | Reads in and stores input settings for the run |
 Signal | Radiation from interaction |
 Spectra | Neutrino spectra |
 Taumodel | |
 Vector | This class represents a three-vector. Operators are overloaded to provide for the familiar operations of vector addition, subtraction, scalar multiplication and division, and the dot product |
 Y | Inelasticity distributions: stores parametrizations and picks inelasticities |