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Arts College 755
Call No 02463-2
Req: 752
OSC 1224 Kinnear
Fishbowl (rm205)
TR 2-348
Winter 2008
05 credits
Instructor:
Matthew Lewis
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Irregular Patterns
Due date: 01/31.
Create two different multi-layer shaders.
- Each shader should use noise for both perturbing and
bombing visual attributes.
- Noise, turbulence, and/or bombing should be used to modify feature
colors, positions, size, shape, rotation, etc (as shown in the
examples on the notes page.)
- Each shader should have at least two pattern layers in addition to
the background.
- Use interesting parameters to control visual attributes of each
shader - not just pattern frequency and colors.
- Render multiple 256x256 images of each shader, showing the
parameter range. You may use
square.rib,
sphere.rib,
your own rib file, or Maya and MTOR.
On your hw3 web page, show the rendered images demonstrating different
parameter settings, show your shader code, and provide links to your
shader files.
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