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Arts College 755
Call No 02463-2
Req: 752
OSC 1224 Kinnear
Fishbowl (rm205)
TR 2-348
Winter 2008
05 credits
Instructor:
Matthew Lewis
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Displacement and Illumination
Due date: 02/26.
Acquire a digital image of an interesting surface.
Write and/or build a shader to simulate it as accurately as possible:
- The surface should require the use of multiple layered irregular
displacement and color patterns.
- Different features should require different illumination attributes.
- Use parameters to control relevant visual attributes of the shader.
- Use appropriate lighting to feature the displacement.
- Render multiple 256x256 images of each shader, showing the
parameter range.
On your hw5 web page, link or show your source digital image, the rendered
images demonstrating different parameter settings, your shader
code or networks.
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